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Dungeon crawl stone soup draconian
Dungeon crawl stone soup draconian












dungeon crawl stone soup draconian dungeon crawl stone soup draconian
  1. #Dungeon crawl stone soup draconian how to
  2. #Dungeon crawl stone soup draconian free

Mottled Dragon, Swamp Dragon and Quicksilver Dragon Armour are very acceptable alternatives, as they offer little spellcasting penalty. Finally, the armour does not impede spellcasting too harshly, allowing most characters to access haste with relative ease. Second, Fire Dragon Armour provides a balance-able mix of dodging and armour. There are a few reasons for this choice: First, Orbs of Fire in Zot make rF++ extremely desirable. This is really only applicable for Draconians, as they can't wear body armour.įor hybrids leaning towards melee in a standard 3-5 rune game, Fire Dragon Armour is usually the armour of choice. If you are wearing 0 encumbrance armour (robes or naked) you need less skill to reach 0 spellcasting penalty on shields. A standard shield with an enchantment would probably be the optimal mixture of defense and convenience, as large shields are far too difficult to train for and bucklers don't provide enough defense to justify losing a two-handed weapon (barring an extremely strong one-handed weapon such as an eveningstar or demon weapon, but in this case you would still pick a shield). At these points the spellcasting penalty for holding a shield is removed, so you want to get to the relevant target fairly quickly.Īs of 0.15, shields are slightly better when enchanted. For normal sized non-draconian races, the targets you want to hit for bucklers/shields/large shields are 4/15/25. Pursuing a shield is perfectly reasonable for a hybrid: An extra layer of defense is provided at the cost of additional training. Summon Butterflies (restricts enemy movement and interferes with ranged combat).Other notable spells for melee hybrids:.Lichform (not recommended unless you've already invested in necromancy AND transmutation).Past this point the spells are usually too expensive: Note that worshipping Kiku is probably what you want to do if you want to play a half-melee with necromancy focus due to the pain weapon. Necromancy - A respectable school to pursue for hybrids, Necromancy offers utility, summons and strong responses to the Undead.In particular, repositioning and defenses are attractive features to the school. Translocations - Many Spells in this school are helpful to a fighter.This spell school is usually not too difficult to invest into: arguably the biggest spell in the school that you will pursue is Haste, which will nearly always cost around 12-18 charms to get reliable.Ī few vital spells you should look for in this school: Charms - The basic melee support spell school.The three main schools that a hybrid will usually go for are: Occasionally more fragile than a specialist (ie, you'll have less melee skills or less magic skill than a specialist).

#Dungeon crawl stone soup draconian how to

More difficult to learn how to train, often frustrating players who try to hybridise in the early game.Very effective with extended endgame transition, in comparison to standard berserkers who either have to suffer god wrath to change religion if they want to get spells.Haste can be achieved through other means, such as potions or wands of hasting, but being able to abuse it is extremely potent. Doesn't get destroyed by ranged attacks quite as much as the standard XXBe with heavy armour and a two-hander.

#Dungeon crawl stone soup draconian free

  • Higher utility due to spellcasting higher defense, access to free utilities, etc.
  • What are the strengths and weaknesses of a Hybrid?
  • 1 What are the strengths and weaknesses of a Hybrid?.
  • dungeon crawl stone soup draconian

    You should never look for specific "magic numbers" to hit unless you are referring to mindelay on weaponry. Specific leveling goals will not be provided, as each character is different. For the purpose of simplicity, this will mostly cover characters that rely on weapons to deal damage with Charm/Translocation support. Furthermore, if you are new to magic, you also have to ask the question of "What spells do I need"? This article will hopefully clarify what the strengths and weaknesses of hybrids are, spells that are useful to a standard hybrid are, tips to starting and finishing one and a few other topics. With a hybrid, you are suddenly met with the challenge of having to balance your melee skills and your magic skills. Specialists are quite a bit simpler in terms of skill investments, as you are usually limited to Fighting, Weapon Skill, Armour and Dodging for a melee with a few points in supplementary schools, and relevant Spell schools for casters.

    dungeon crawl stone soup draconian

    Hybridisation is quite a difficult idea for the melee-only or magic-only player to understand.














    Dungeon crawl stone soup draconian